They give the player the ability to perform incredible feats of movement that normally are not possible. GamesBeat: How do you design movement abilities for mounts without breaking the design of the game world?Ĭronacher: While we definitely had to be careful about not breaking the world too much, mounts are kind of about defying the rules. It was the perfect time to tackle mounts and add them into the game. Now that the groundwork has been laid out, Path of Fire is about taking those systems and providing a content-rich expansion. Heart of Thorns allowed us to lay a lot of groundwork, creating systems like Masteries for the future of the game. We knew that we wanted to do them differently from most games, so we wanted to allow ourselves the time and focus to implement them in a way that matched our vision for them. Roy Cronacher: Mounts were always something that we had in our minds as a possible addition to Guild Wars 2. Three top investment pros open up about what it takes to get your video game funded.
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